🐛 Bug Fixes
Face-Off
• Reconnecting mid-game during a Face-Off Survival match could end the match early and count it as a quit, even if you were still actively playing right up to the moment you reconnected. Fixed — reconnecting now properly resumes your game instead.
• In Survival, a connection hiccup during the game could end it with no final results panel shown — you'd see "Starting..." stuck on the hub's challenge button instead, even though the game had actually finished. Fixed — results now show correctly and the hub no longer gets stuck.
• Joining a Face-Off Survival game from the landing page's "open games" button could silently create a brand-new Normal game instead of actually joining the Fast or Blitz one you clicked on, leaving you waiting alone for a second player who'd never show. Fixed — you're now matched into the real open game, at the speed it's actually running.
• Accepting a friends-only private Face-Off Survival invite could silently drop you into an ordinary Classic match instead — a full board, normal rounds, none of Survival's rising feed or bonus tiles — and quitting took you to the wrong hub afterward. Fixed — accepting a Survival invite now starts an actual Survival game.
Survival
• In rare cases, the Game Over screen's "Final score" could show a tiny number — just your very last word's points — instead of your real total, in Single Player, Daily, or Face-Off Survival. Your actual score and rewards were always correct and unaffected; this was a display-only bug. Fixed.
Time Attack
• The SCORE display could get replaced by your latest word's points instead of adding to your running total, making it look much lower than it really was mid-game. Fixed — your real total was always being saved correctly; this was a display-only bug.
• Playing Face-Off Time Attack right after a Single Player Time Attack game could skip the "are you sure?" quit confirmation entirely, and leave the "Create Challenge" button stuck on "Starting..." until you refreshed. Fixed.
• On a shaky (but not fully dropped) connection, Face-Off Time Attack's tiles could stop responding for long stretches mid-game. Fixed — reconnecting now always refreshes the board and gets your tiles responding again.
Friends & Invites
• Toast pop-ups like "X declined your invite" or "X accepted your invite" across Party Mode and Versus used to flash by too fast to read. Fixed — they now stay up long enough to actually read.
• A private Face-Off invite message never said which mode it was for (Classic, Bonanza, Survival, or Time Attack) — now it does, and includes a link straight to the right place to accept it.
• Accepting a private Face-Off Bonanza or Survival invite used to show just a bare "60s • 4 flips" badge, nothing about Bonanza's bonus tiles or Survival's Wipe/Extra Flip/Wildcard mechanics. Now it shows the same full breakdown you already see when starting a public match.
• A friends-only Face-Off invite's confirmation screen could show the wrong player count and an inflated prize estimate (it was reading an unrelated admin setting instead of how many friends you actually invited). Fixed — it now always shows the real group size and the prize you'll actually be playing for.
• Accepting a private Time Attack invite used to show a bare fee amount with no idea what you'd actually win. Now it shows the same real prize breakdown you already see when starting a public match, and a friends-only invite's player count is no longer sometimes wrong.
• The "Select Friends to Challenge" list when creating a private Face-Off or Time Attack game showed every friend as a plain letter circle, even friends with a custom avatar set. Fixed — your friends' real avatars now show up there too.
• The note on a friends-only invite said the game only completes once everyone you invited has played — it can also complete once the time limit runs out, even if not everyone joined. The join screen now says so, and makes clear the shown prize assumes full turnout.
• Creating a private Face-Off or Time Attack game never showed what you were actually about to play — rounds, round length, Bonanza's tile values, Survival's bonus-tile mechanics, none of it, even though accepting an invite already showed all of it. Now the create screen shows the same information before you commit your coins. A shareable invite's "N Player Mode" badge also used to read like a guaranteed headcount; it now says "Up to N Players," since that's the real ceiling, not a promise.
• Creating a private Face-Off or Time Attack game now opens your friends list in its own quick picker instead of a long list taking up space in the middle of the screen — pick who to challenge, and it just shows how many you picked. Survival's bonus-tile details also moved behind a tap-to-view button so the create screen stays short and the difficulty picker is right up top where you can see its effect immediately.









